D & D, in all its manifestations, is a great game. It blends both strategy and skill with chance and luck. In my opinion, it is the apex of the whole concept of “game.” Chess, for example, is all strategy and control. There is no luck involved. At all. I think Go is another oneContinue reading “A Dose of Realism and the Mighty Gnome”
Tag Archives: ttrpg
The Rogue’s Critical Hit
I almost addressed this in the post about House Rules, but changed my mind at the last second. I decided that it was weighty enough to earn a post in its own right. I want to look at the Rogue’s sneak attack in the light of critical hits. In the game I play now, theContinue reading “The Rogue’s Critical Hit”
Transitioning from 2nd Edition D&D to 5th Edition (Part I)
Introduction I’ve been playing Dungeons and Dragons for around forty years or so. I remember back in the early 80’s playing with my friends. I remember the first set of “dragon dice” I ever saw, being fascinated by the green 8-sided die. Back then, there was Dungeons and Dragons consisting entirely of three boxed sets:Continue reading “Transitioning from 2nd Edition D&D to 5th Edition (Part I)”