D & D, in all its manifestations, is a great game. It blends both strategy and skill with chance and luck. In my opinion, it is the apex of the whole concept of “game.” Chess, for example, is all strategy and control. There is no luck involved. At all. I think Go is another oneContinue reading “A Dose of Realism and the Mighty Gnome”
Tag Archives: pen and paper RPG
UnNerfing Undead
I think I mentioned this in one of my posts on Transitioning from 2nd Edition to 5th. While I agree that the undead in 2nd Edition needed to be Nerfed in some fashion, I think 5th Edition just went too far down that road. 2nd Edition Undead In 2nd edition, both vampires and spectres drainedContinue reading “UnNerfing Undead”
The Rogue’s Critical Hit
I almost addressed this in the post about House Rules, but changed my mind at the last second. I decided that it was weighty enough to earn a post in its own right. I want to look at the Rogue’s sneak attack in the light of critical hits. In the game I play now, theContinue reading “The Rogue’s Critical Hit”
House Rules for 5th Edition D & D
I’ve been playing 5th Edition D & D now for several years. I think I’ve finally adjusted to the system. I wrote four posts prior in which I examined some of the things I like about the system, some of the things I don’t like about the system, and a few things that I’m stillContinue reading “House Rules for 5th Edition D & D”
The High Adventures of the Youths of Yesteryear
This is kind of a different kind of post. I just want to hearken back to the gaming adventures I had so long ago … when I was really young. I think I got into D & D in like fourth grade. I think it started because in that year we had a new studentContinue reading “The High Adventures of the Youths of Yesteryear”
Transitioning from 2nd Edition to 5th (Part III – continued)
Well, it’s my fourth post on this topic, so I think it’s about time to wrap things up. I’ve got a handful of other things that I have mixed feelings about with respect to switching over from 2nd Edition D&D to 5th. More Items I’m Unsure Of Expending Hit Dice In 5th Edition, characters whoContinue reading “Transitioning from 2nd Edition to 5th (Part III – continued)”
Transitioning from 2nd Edition to 5th Edition (Part III)
And for the next post regarding 5th edition D&D and transitioning from 2nd, I’m going to discuss things I have mixed feelings about. Sometimes … they seem okay. Other times, I’m just not sure. But again, the more I play, the more used to it I get. Things I Have Mixed Feelings About Increasing StatsContinue reading “Transitioning from 2nd Edition to 5th Edition (Part III)”
Transitioning from 2nd to 5th Edition D&D(Part II)
Introduction In my last post, I discussed the things I like about 5th Edition D&D when compared to 2nd Edition D&D. Let’s move on to the things I really don’t like. Things I Don’t Like About 5th Edition Saving Throws One of my biggest issues with 5th Edition is how they did Saving Throws. ItContinue reading “Transitioning from 2nd to 5th Edition D&D(Part II)”
Transitioning from 2nd Edition D&D to 5th Edition (Part I)
Introduction I’ve been playing Dungeons and Dragons for around forty years or so. I remember back in the early 80’s playing with my friends. I remember the first set of “dragon dice” I ever saw, being fascinated by the green 8-sided die. Back then, there was Dungeons and Dragons consisting entirely of three boxed sets:Continue reading “Transitioning from 2nd Edition D&D to 5th Edition (Part I)”
2 Real World Elements Needed In Fantasy Worldbuilding: Influences from Earth, and Morality
Ugh. When was the last time I posted here? What? Like two years ago almost now. Well, let’s at least wrap up my series of posts on general topics and ideas for fantasy worldbuilding in novels and RPG games. Today, I’m going to discuss the relationship between fantasy worlds and the “real” world. In otherContinue reading “2 Real World Elements Needed In Fantasy Worldbuilding: Influences from Earth, and Morality”